HYPERFOX
terminal Portfolio
[ C++ ] [ Gameplay ]
Frozenbyte Oy

Frozenbyte's Starbase is a third person shooter MMO in space. Robots build their ships and craft minerals from asteroid fields. I worked on the gameplay side of game with some reconstruction device that could reconsruct the damaged robots. I also fixed some bugs along with the particles effects not following the objects in motion. I worked with the robot sprinting functionality and animation that is common for this kind of 3rd person games.

The programming language I used was C++. Learned for instance how the particle effects can have emissive particles and signal/delegate pattern optimization for code.

Personal & Professional

Other Featured Projects

Built With: PASSION

C++ Vulkan PBR NVIDIA RTX

Fox Vulkan Path Tracer

This is my personal project where I worked with a Vulkan & C++ based forward path tracer. I wanted to make a PBR workflow for my renderer and render beautiful images in real-time to be able to make games with my renderer. Currently the renderer can do following:

• render multiple different meshes from glTF 2.0 format and add them to an acceleration structure to GPU.

• render shadows with ray queries for the scene

• render physically based lighting through BRDFs

• trace HDRI environment map from .hdr files to add realism

• render materials with textures for albedo, metallicity and roughness

C++ DirectX 11 HLSL

Bugbear's Wreckfest

Wreckfest is a car game published by Bugbear. The cars crash making the metal bent like death rally but without weapons. I worked as a graphics programmer trainee for the project by fixing e.g. following things:

• BC5 compression to normal maps so the artifacts disappared from them

• I worked on some dirt map so the cars can get dirty in time

• billboarded instanced rendered clutter

• physically based rendering flows.

• motion blur post processing effect


Unity C#

RiverGames' Wheelie Racing

Wheelie Racing is a wheelie making game where bicycles do wheelies and have to stay that way as long as possible as the bike goes on.

I worked on following things:

• some bug fixing for the game

• added leaderboards for both Android & iOS

• integrated AppsFlyer app tracking

• integrated Fyber adds

• In-App Purchases

• Flurry Anatlytics integration

Prestige Rank